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There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia, and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality, or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

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SimVis Publications - Medical Visualisation and Medical Informatics

P Anderson, V Charissis, S Papanastasiou (2010) Human-Machine Collaboration Through Vehicle Head Up Display Interface. In International Journal of Cognition, Technology and Work, 12(1): 41-50, Springer-Verlag London, UK.

 

P Anderson, S Sakellariou, V Charissis, B Ward, et al. (2009) A Novel Approach to CT Scans’ Interpretation Via Incorporation into a VR Human Model. In Digital Human Modeling. Lecture Notes in Computer Science, Vol 5622, 605-614, Springer Berlin / Heidelberg, ISBN 978-3-642-02770-3.

 

P Anderson, S Sakellariou, V Charissis, et al. (2009) Design and Implementation of Augmented Reality Environment for Complex Anatomy Training: Inguinal Canal Case Study. In Human-Computer Interaction. Virtual and Mixed Reality, 550-559, Springer Berlin / Heidelberg.

 

P Anderson, B.M. Ward, S Sakellariou, et al. (2009) Exploring the Simulation Requirements for Virtual Lumbar Puncture Training. In Proceedings of the International Annual Symposium of IS&T/SPIE, The Engineering Reality of Virtual Reality, 18-22 January, San Jose, California, USA.

 

P Anderson (2009) The RCPSG MacEwan Lecture, Developing 3D Interactive Anatomy. Invited lecture at the International Surgical Congress of the Association of Surgeons of the Great Britain and Ireland, 13-15 May, SECC, Glasgow, UK.

http://www.asgbi.org.uk/movies/ASGBI_2009/Wednesday/Wed%20Professor%20Paul%20Anderson-ASGBI%202009.wmv

 

P Anderson, V Charissis, B M Ward, et al. (2008) An Enquiry into VR Interface Design for Medical Training: VR Augmented Anatomy Tutorials for Breast Cancer.

In The Engineering Reality of Virtual Reality, Ian E. McDowall, Margaret Dolinsky (Eds.), Vol. 6804, SPIE, Bellingham, WA.

 

P Anderson, B W Ward, V Charissis, et al. (2008) An Evaluation of Prototype VR Medical Environment: Applied Surgical Anatomy Training for Malignent Breast Disease. In Proceedings of the 16th International Conference of Medicine Meets Virtual Reality, Long Beach, California, USA.

 

P Anderson, L Brady, B M Ward, et al. (2008) Enhanced 3D Visualisation: Augmenting Musculoskeletal Ultrasound Training. In Proceedings of the United Kingdom Radiological Congress (UKRC 2008), Birmingham, UK.

 

P Anderson, V Charissis, L Brady, et al. (2008) Interpreting Lung Collapse: A Randomised Controlled Study into the Impact of Three-Dimensional Animation. In the Proceedings of the United Kingdom Radiological Congress (UKRC 2008), Birmingham, UK.

 

P Anderson, B M Ward, S Sakellariou, et al. (2008) Medical Visualisation, Augmented Reality and Anatomy Training: An Intuitive Approach of Visual Arts and Medicine. Fifth Annual Meeting of the Association for Medical Humanities UK (AMH 08), 8-9 July, Glasgow, UK.

 

P Anderson, O J Garden, D Rowley, V Charissis, and B M Ward (2008) Surgical VR Training Environments: An Inquiry Into the Application and Validation of Stereoscopic Anatomy Tutorials for Operative Surgical Training. Society of Academic & Research Surgery (SARS) ASiT Annual Conference, 7-9 March 2008, Birmingham, UK.

 

P Anderson, V Charissis, I Young, and B M Ward (2007) Surgical Education: Applied Virtual Anatomy: Can Virtual Reality Augment Postgraduate Anatomy Teaching? In Proceedings of the Day Of Surgery Conference, Edinburgh, UK.

 

P Anderson, I Parkin, B M Ward, et al. (2008) Development of the Inguinal Canal Region in 3D for Augmented Reality Anatomy Training. Poster-publication in the launch of the Centre for Education in Medicine, Woolfson, Medical School, University of Glasgow, 12 September, Glasgow, UK

 

P Anderson, B M Ward, V Charissis, et al. (2008) Incorporation of CT Scan Images Into Virtual Reality 3D Human Model: Anatomy and CT Interpretation, poster-publication in the launch of the Centre for Education in Medicine, Woolfson, Medical School, University of Glasgow, 12 September, Glasgow, UK

 

P Anderson and V Charissis (2008) Scottish Funding Council Report for Feasibility Study for a Scottish Medical Visualisation Network. Technical report. Digital Design Studio, Glasgow School of Art, Glasgow, UK.

 

K Bale, P Chapman, J Purdy, N Aydin, and P M Dark (2008) Kaleidomaps: A New Technique for the Visualization of Multivariate Time-Series Data, Information Visualization Journal, 6(2):155-167, Palgrave-Macmillan Press.

 

K Bale, P Chapman, J Purdy, N Aydin, and P M Dark (2006) Kaleidomap Visualizations for Cardiovascular Function in Critical Care Medicine, In the Proceedings of 3rd International Conference on BioMedical Visualisation (MediViz06),  51-56, IEEE Computer Society, 5-7 July 2006, London.

 

M Fagan, S Ell, J Gilbert, E Sarrazin, and P Chapman (2007) Development of a (Silent) Speech Recognition System for Patients Following Laryngectomy. In Medical Engineering & Physics, 30(4): 419-425, Elsevier.

 

M Ma, K Bale, and P Rea (2012) Constructivist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development. In M. Ma et al. (Eds.): Serious Games Development and Applications, Lecture Notes in Computer Science, Springer-Verlag Berlin Heidelberg. (in press)

 

M Ma (2012) 3D Technologies for Human Anatomy Education – Incorporating Computer Visualisation into the Anatomy Curriculum. Invited talk at the Joint meeting of the Anatomical Society: eAnatomy—Interactive electronic teaching in Anatomical Sciences Education, The Royal College of Surgeons, Edinburgh, UK. 10-12 July 2012.

 

M Ma and H Zheng (2011) Chapter 9. Virtual Reality and Serious Games in Healthcare. In Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment, Brahnam, S. and Lakhmi, J. (eds.), 169-192, Springer-Verlag, Germany. ISBN 978-3-642-17823-8, DOI: 10.1007/978-3-642-17824-5.