About the School of Simulation and Visualisation

The School of Simulation and Visualisation (SimVis) (formerly the Digital Design Studio) has been a leader in research and development within the field of high-end 3D visualisation and interaction since 1997, working with EU and UK research councils, government departments and blue-chip companies, creating advanced visualisation products in various industries including the automotive, built environment, defence, shipbuilding and medical sectors. The SimVis has a strong background in the medical visualisation sector, and has produced 3D digital models of selected anatomy to support activities such as pre-operative planning, risk reduction, surgical simulation and increased patient safety. The SimVis has published widely on our research to date and received significant recognition. The SimVis has also secured a Fulbright Visiting Professorship in Medical Visualisation from the US Fulbright Commission – a world first in medical visualisation.

About the head and neck viewer

The 3D Head and Neck is a realistic, fully-annotated, highly detailed and medically validated digital 3D model. It is a realtime interactive model and is based upon real data acquired from both cadaveric and live human subjects. The 3D model is multi-layered and fully supports safe and repeatable virtual dissection and anatomical viewing, learning and teaching. The 3D Head and Neck is the result of an interdisciplinary combination of technical, medical, and user interaction expertise, and represents a contribution to health care and understanding that is poised to become the seminal digital reference in human head and neck anatomy.

About the 3D Definitive Human

The 3D Definitive Human project will build on the experience gained in constructing the 3D Head and Neck to produce the most accurate, comprehensive and detailed male and female anatomical full body models ever constructed. Like the 3D Head and Neck, the anatomical information will be fully annotated, medically validated, and can be interactively “disassembled” to isolate and study individual substructures then reassembled at the touch of a button.

Interaction with this unique 3D dataset will be equally innovative, providing users with a compelling learning experience incorporating easy-to-use interface tools with which to explore human anatomy.

The main competitive advantage of this proposed model over others may be described in simple terms. As we have demonstrated in the Head and Neck model its uniqueness comes from the meticulous forging together of three key components:

  • The anatomical precision and accuracy of the constructed datasets
  • The specialist clinical input to challenge and validate the mode
  • The seamless interface allowing risk free, intuitive user-interactivity in real-time, enabling meaningful feedback and learning

This project will employ highly skilled professionals as part of the co-ordinated multi-disciplinary team required to meet the significant and diverse technical challenges and validation processes posed by a project of this nature.